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Белка АНИМИРОВАННАЯ XGEN-CORE 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
ФОРМАТЫ
РОДНОЙ
Maya 2023  |  Arnold
3D модель Характеристики
6,604 Полигоны
6,650 вершины
Polygonal Quads only Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
подстроенный
мультипликационный
Код товара: 2127608
550 Продукты
С 2005

High Detailed Photorealistic Squirrel; FULLY RIGGED and ANIMATED, UVunwrapped and smoothable, made with Maya. XGEN (CORE) for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and ANIMATED. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, teeth and tongue are modeled separately.

--------------------

High resolution textures 4k maps

-----------------------

Measurement units: centimeters

-----------------------

Formats included:

-Maya 2023-

Squirrel_Rig_maya2023.ma - default RIG (maya 2023 ascii)
SquirrelRig_SignaturePose_maya2023 - upright signature pose (maya 2023 ascii)
SquirrelRig_Pose02_maya2023 - other preview pose (maya 2023 ascii)
Squirrel_RunA_maya2023.ma - run animation (moving forward) (maya 2023 ascii)
Squirrel_RunB_maya2023.ma - run animation (in place) (maya 2023 ascii)
------------------

Mesh resolutions- Polycount (quads):

main mesh: 5952

eyeballs/corneas: 224
teeth: 320
tongue: 108

background plane: 100


***********************

XGEN NOTES:


Xgen (core) has been used for the grooming. If needed each description can be easily translated to Xgen Interactive Spline (IGS) just by a click.
I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.

ARNOLD RENDERER NOTE:

The actual rendering settings (AA=6) are for a medium/high quality output (preview images shown above).
It takes about 3 minutes for a 3200x1800 frame (single CPU) - To get better quality images you can increase the Arnold settings up to your machine limit.

RIG & ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

-Running animation is included (moving forward and in place)

***********************
OTHER NOTES:

-The model is provided in the standard RIG pose.
-The signature preview pose and the other preview pose are also included in separate maya files.

***********************

NO POSTWORK ON THESE RENDERS (ARNOLD)

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