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Enxame de Dyson Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
FORMATOS
NATIVO
3ds Max 2015  |  V-Ray 3.5
FBX
OBJ
3D Modelo Especificações
1,053,504 Polígonos
667,206 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
Mixed UVs não enrolados
ID do produto: 1369830
181 Produtos
Desde 2010
116

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A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its power output. The variant closest to Dyson's original conception is the 'Dyson swarm'. It consists of a large number of independent constructs (usually solar power satellites and space habitats) orbiting in a dense formation around the star. Source: Wikipedia

This Dyson swarm is a variant of this product: 1369090
To review, please search for above Product ID in Turbosquid search bar.

Clean quad based topology.
Scene objects are organized by layers / groups.
Objects and materials are named appropriately.
Materials are easy to adjust. All solar panels have identical, properly named and organized sub object IDs. There are three of them in total ( Golden Foil, Metallic parts and Mirror ) So you're able to adjust material of solar panel parts with only one material / shader. This is also possible when you import the OBJ or FBX formats into your scene.

Each solar panel is one mesh. There are 1899 solar panels in the scene so you're able to animate them or even adjust their formation.
Star is simply an sphere with Quad topology.
Star is Unwrapped - Solar panels are UV mapped.

Dimension: ~128 cm x ~128 cm x ~50 cm
Due to astronomical scale, scene simply fits in default grid. You're be able to resize the model based on scaling of your scene.
This model uses a scale of 1 unit = 1 Centimeter
Other than VRay, no other plugin is used for Max scene.
FBX & OBJ formats along with texture maps are included so you can import the model into any 3d packages. Of Course you'll need to reassign the textures and create / modify the shaders if you plan to use OBJ & FBX instead of ready to render Max scene.

Except background stars, textures are created procedurally ( then exported and used as PNG images ).

Included Texture Maps:
Sun.png 8192 x 8192 - 16bit
Background stars.jpg 6000 x 4000 - 8bit

Solarpanel Set:4096 x 4096 - 16bit
Solarpanel_Diffuse.png
Solarpanel_Glossiness.png
Solarpanel_ior.png
Solarpanel_Normal.png
Solarpanel_Reflection.png
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