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Robot dostarcza statki C-Worker 4 ASV PBR Model 3D

przez Cordy
Licencja na model 3D: Standard    Licencja na aktualizację
Certyfikat StemCell
FORMATY
OJCZYSTY
Blender 4.2.1  |  Cycles Render 2024
Blender 4.2.1  |  Cycles Render 2024
Blender  |  Blender Render 3.4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
Unreal 4.10
Unity 5.4
FBX
OBJ
Other
FBX
glTF 2.0
4096x4096 .png pbr textures and maps type 2
8192x8192 .png pbr textures and maps type 1
4096x4096 .png pbr textures and maps type 1
8192x8192 .png pbr textures and maps type 2
3D Model Specyfikacje
42,503 Wielokąty
40,654 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
overlapping Nieopakowane UV
ID produktu: 2282366
1866 Produkty
Od 2016
599

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Super realistic high detailed X2 Robotic Ships C-Worker 4 ASV - Autonomous Surface Vehicles 3D Models with high resolution textures and PBR maps.

This asset includes x2 C-Worker 4 ship's with unique equipments. Both models are available separately too.

8192x8192 .png textures with super high detailed materials included!
Every model has clean topology and it is good in any iteration of smoothing/subdiv.

Game ready models - can be used in game engines and realtime scenes.
Unity, Cryengine, Lumberyard, Unreal Engine etc. friendly.

Rendered with the Marmoset Toolbag 4;

Blender 4.2.1 version files with Cycles and EEVEE support included.

Any 3D's max version friendly;

FEATURES

- The model has NO 'doubles' vertices.

- The model has NO 'non-manifold' geometry.

- The model has NO 'N-gons'.

- NO extra plugins or .dll are needed for this model.


- The units of measurement during the creation process were meters.

- The scale of each model is same to the real object: 4,2 meters.
- Clean and optimized topology is used for maximum polygon efficiency.

- No Subdivision Polycount Type1: 41.399 poly/ 43.095 verts;

- No Subdivision Polycount Type2: 42.503 poly/ 40.654 verts;

- Subdivision Level 1 Polycount Type1: 161.863 poly/ 165.607 verts;

- Subdivision Level 1 Polycount Type2: 164.561 poly/ 168.204 verts;


- Each part of the mesh can be changed, removed, separated or joined.
- Each mesh has fully unwrapped UVs.
- Each model consists of 3 objects, has 2 PBR materials, clear UVs, textures and maps.

Objects are: Corpus, Equipment, Decals.

- The models are ready for the rigging. These assets are not rigged.

TEXTURES AND MAPS


Each material includes 8192x8192 and 4096x4096 8-bit .png textures: BaseColor, Metallic, Normal (OpenGL), Roughness, AO, Opacity and Emissive maps.

The Emissive map can turn on and off back and antenna's lights while the vehicle is working.

All names, labels, logos and texts can be easily removed, replaces or changed. They're created with decals.

All textures, fonts and extra files are in Supporting items. There are also textures in Blender archive.
===================
Scene render used free hdri maps and backgrounds from the Poly Haven (not included).
---
Best regards,

Cordy

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