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Sztylet statku kosmicznego typu 1 czarny Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
Blender 2.79b  |  Cycles Render
Blender 2.79b  |  Blender Render
Unity 2018.1.5f1
FBX 7.4
OBJ
Other SVG UVs
3D Studio
STL
Dagger_1_Black_Textures.zip
Dagger_1_Textures_Additional.zip
Dagger_1_Textures_U3D.zip
3D Model Specyfikacje
11,050 Wielokąty
14,749 Wierzchołki
Polygonal Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 1214157
53 Produkty
Od 2016

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Spaceship Dagger Type 1 Black

Polygons: 11050;
Vertices: 14749;
Objects: 22;

Modular.

Textures:
- Diffuse map (Albedo) - DIFF;
- Normal map - NORM, NORM_1, NORM_2;
- Ambient occlusion - AO;
- Roughness map - ROUG;
- Metallic map - METAL;
- Glow map - GLOW, GLOW_1, GLOW_2;
- Specular map - SPEC;
Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.
In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.
Undivided files: NORM, GLOW are their combination in one texture.

All parts (objects) have their own textures, with their own resolution.
The highest resolution is 4096x4096 pixels.
There is also a set of textures with a reduced resolution, where the highest resolution is 2048x2048.

Regarding filenames.
I use '.' in filenames (not just as a separator between the name and the file extension).
I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.
So I do not see the reason not to use '.' in file names and folders.

In order to optimization, textures and 3D files are in different archives.
Just unpack them as they are in one folder, all dependencies are saved.
ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.
So nothing duplicates.
Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.
Do not be afraid to replace files when you unpack compatible packages in one folder - these are duplicates, the replacement will not affect anything.

File fomats:
- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;
- UV maps in SVG format;
- Textures in PNG format;
*Textures are only assigned in Blend and FBX formats.

Filename explanation.
Geometry files contain abbreviations that explain what textures are used:
- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;
* decryption is higher in the text.

Folders structure:
- Assembly - Finished, assembled ship models;
- Textures - Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;
- Parts - Folders with geometry-only parts, not assigned with any textures or materials;
- Textures_U3D - Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.

Everything else is clear.

'Game ready' (Unity 3D).
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