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조작된 건설 트럭 실시간 3D 모델

StemCell 인증
형식
원주민
Blender 3.3.4  |  Cycles Render
USD 1.0  |  Other
Blender 3.4  |  Blender Render 3.4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
Unreal 4.10  |  Other 4.1
Unity 5.4  |  Other 5.4
Other
OBJ
Collada
STL
glTF
FBX
glTF 2.0
ConstructionTruck_Textures.rar
3D 모델 명세서
93,302 다각형
102,450 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
리깅
애니메이션
제품 ID: 2348012
2016 이후 478 제품
254

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연중 무휴 라이브 채팅

Hello, my dear Customer!
I am happy to present you Rigged Construction Truck Realtime with Interior 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!


------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE ----------------------------------
- Lowpoly/Highpoly/UV made in Blender 3.3.4 and ZBrush
- Baked in Marmoset
- Textured in Substance Painter
- Rendered in Cycles + Marmoset

--------------------------- TOPOLOGY --------------------------------
Truck 3d model consist of 37 objects total.

All the assets are splitted by material/animatable parameters.

Mesh consist of just quads and tris.

TOTAL:
- 172.652 tris

--------------------------- MATERIALS and TD --------------------------------
Model use 3 texture sets total:
- Cabin: 530px/m (4K textures)
- Chassis: 510px/m (4K textures)
- Interior: 300-2000px/m (4K textures)
- Glass: 500px/m (2048px textures)

Less visible elements has less TD. Drivers area has up to 2000px/m TD for better resolution from FPV.

------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Partially Overlapping method was used to increase texel density
- Both Metallic/Rough and Specular/Gloss PBR workflows are available

- 4 Base Colors included

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough (4 varations)
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos (4 varations)
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Emission.png (4096x4096px)
- Normal.png (4096x4096px)
- Opacity.png (512x512px) - Grid
- AO.png (4096x4096px)

------------------------ RIGGING -------------------------
- Vehicle is rigged using standart Blender tools only in Blender format!
- See Rig Tutorial video for more details or contact me.

------------------------ ANIMATIONS -------------------------

1 common animation presented by default: moving wheels, doors, steering wheel, pedals, arrows, handles, suspension, cardan shafts.


-------------------------- DESCRIPTION ------------------------------
- Model is fully textured with all materials applied
- Rigged and animated in Blender

- Designed for both 3-rd and 1-st person view

- Comes with 4 different Base Colors (orange, red, white and green)
- LowPoly model, perfect for Hero quality game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are meters

-------------------------------- NOTES ----------------------------------
The 'other' format on product page is .MTL and .Alembic
Click on 'Gerhald3D' to the right side of the screen to see our other models

You will like it!
Gerhald3D.

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