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설교자 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
Maya 2025  |  Other
Unity 2021++  |  Other
Unreal 4.18.3++  |  Other
Blender 2025  |  Other
FBX 2025
4096z4096
3D 모델 명세서
45,000 다각형
50,000 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
overlapping 포장되지 않은 자외선
리깅
제품 ID: 2489968
2019 이후 55 제품

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅

_Project have project maya 2019, fbx 2019, Unreal 4_18_3++, Unity 2019_4_28++. textures 4K*_*

*For Uneral*

Key Features

Low-poly

Fully Rigged to UE5

Completely modular + interchangeable

Facial expressions are included (Morph Targets, Blendshapes).

Change color eye and hair

You can use this model for face mocap (live stream) and conversation animations.

The model does not use LODBODY and Cloth and Hair

Faces 45k Tris 89k Verts 50k

Collision: (Yes, custom)

LODs: (No)

Rigged: (Yes)

Rigged to Epic or MetaHumans Skeleton: (Yes, Epic Skeleton 5)

If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)

Number of Characters: 2

Vertex Counts of Characters: (12.5k-90k)

Animated: (Yes) Retarget

Number of Animations: 16 (Demo)

Animation Types: (In-place)

Number of Materials: 15

Number of Material Instances: 25

Number of Material Function: 5

Number of Textures: 85

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation Link: -

Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.

*For Unity*

A model for your amazing game, video, demo or movie.

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Change color eye and hair

Big combination of hairstyles

2 Skins human and tatto

Smart materials.

Polycount

Character

BODY and Cloth and Hair

The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Modularity

The model is completely modular, you can remove or add any part you want.

**** Unity project****

Supported version: 2021.3.21f1

Render pipelines: Built-in, URP, HDRP

For facial animations use Blendshapes Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

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