특별 메뉴! 할인

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메카 - 프로토타입 005 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
Blender 4.2  |  Cycles Render 4.2
FBX
OBJ
3D 모델 명세서
22,536 다각형
25,088 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 2487408
2024 이후 19 제품

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연중 무휴 라이브 채팅

This 3D asset represents a fully modeled SCI-FI MECHA CONCEPT, constructed for design visualization, mechanical exploration, and hard-surface look development. The model uses LOW-POLY GEOMETRY suitable for mid-scale rendering, real-time visualization, and structural analysis. All components are organized in a clean hierarchy with WELL-NAMED OBJECTS, ranging sequentially from DETAIL 1 through DETAIL 5, enabling straightforward object management, component inspection, and potential modular editing.The model includes MATERIALS and TEXTURES, both of which are properly labeled and structured to maintain consistent identification across software. Texture workflow follows a PBR STANDARD, including COLOR MAPS for primary surfaces. No emission, displacement, or roughness maps are provided. Textures are balanced for performance and clarity, optimized for preview rendering and technical visualization workflows.The geometry contains no rigging data, no pivot alignment setup, and no animation structures. Each mesh is static and independent, preserving full editability without embedded modifiers or constraints. The scene is clean, contains no hidden geometry, and is free from non-manifold or overlapping surfaces. Materials are applied on a per-object basis for rapid reassignment or shading refinement.No environment, HDRI, or lighting setup is included. The asset is provided as a READY-TO-VISUALIZE STATIC MODEL, suitable for HARDSURFACE DESIGN RESEARCH, ROBOTIC CONCEPT ART, and INDUSTRIAL FORM EXPLORATION tasks. All naming conventions, materials, and textures adhere to standard DCC compatibility, ensuring seamless import into rendering or real-time pipelines.This asset is ideal for use in TECHNICAL VISUALIZATION, MECHA PROTOTYPING, or SCI-FI CONCEPT DEVELOPMENT workflows requiring clearly defined geometry and consistent material management.

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