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형식
원주민
3ds Max 2016  |  Redshift 2.6.41
3D 모델 명세서
586,903 다각형
561,379 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
리깅
애니메이션
제품 ID: 1977609
2005 이후 269 제품

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Hikaru (Redshift) - photo realistic female model (v4.9):

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- 4K film closeups
- Education
- Fun

=====| INFO |=====
- This model is prepared for the popular GPU render Redshift (2.6.41). Redshift is not only the world's fastest renderer but also offers the most features and flexibility among all GPU renderers.

=====| FEATURES |=====
- Redshift Setup (materials and render)
- RIGGED with skin and biped
- GI: Brute Force + Irradiance Point Cloud (Redshift) animation solution (noise free)
- MORPH controlled expressions (lip synchronization ready)
- Private parts control - for educational purposes
- MORPH targets included for faster edit (164 objects)
- FACE CONTROL v1.2 system (66 control objects)
- Rs Skin (SSS) materials + Micro DISPLACE
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 8192x8192 TEXTURES
- “Hair&Fur” hair for realistic results
- SPLINE based brows and lashes
- Redshift Dentures (product ID: 1803744) for photo realistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- System Unit: Metric (cm)

=====| RED SHIFT FEATURES |=====
- Very fast GPU render (Use up to 8 GPUs for render)
- Easy to learn (REDSHIFT has intuitive, fast learning curve)
- In render Displacement details for every object
- Classic 3 point light setup adjusted
- REDSHIFT (v2.6.41)
- 8Gb DDR3 or more recommended
- 8Gb GPU with CUDA cores recommended (GTX 1070 or faster)

=====MORPHER=====
- full control of the face (mouth, eyes, brows, jaw, tongue, ect.)
- lipsynk controlled by 12 phonemes
- body control (Fat, Breasts, Breath, Buttock, Private parts, Nails)

=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.

=====| POLY COUNT |=====
Hikaru Base: - (6,190 polys, 6,138 verts)
Mouth system: - (2,673 polys, 2,697 verts)
Morph targets: - (152,148 polys, 154,478 verts)
Brows, lashes: - (splines)
Clothing: - (51,400 polys, 26,787 verts)
All: - (586,903 polys, 561,379 verts)

=====| TEXTURES(22) |=====
8192x8192 (JPG x 6) - Skin Layers
4096x4096 (JPG x 6) - Mouth, Teeth, Cloth
1024x1024 (JPG x 4) - Eyes
various (JPG x 6) - Environment, ect.

=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, env, helpers)
Accessories Hikaru - piercings, jewels, shoes
Biped Hikaru - (rig of the model)
6x Camera Layers - (Camera Rig (DOF ready)
Facial Control Hikaru - (facial animation system)
Hair Body Hikaru - (Brows, Lashes, Peach Fuzz)
Hair&Fur Hikaru - (Head Hair)
Lights - 3 points light setup, extra night light
Morph Targets - (included for reference and easy updates or fixes)
System Eyes Hikaru - (control viewpoint)
System Mouth Hikaru - (teeth, gums, tongue setup)

=====| TIPS |=====
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw.

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