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파티클 시스템을 사용한 잔디 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
Blender 3.5.1  |  Cycles Render 3.5.1
Blender 3.5.1  |  Cycles Render 3.5.1
FBX
OBJ
Grass.mtl
All files are included.
3D 모델 명세서
7,936 다각형
7,942 정점들
Polygonal 기하학
텍스처
기재
Unknown 포장되지 않은 자외선
제품 ID: 2223945
2021 이후 330 제품

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연중 무휴 라이브 채팅

Realistic Grass – Procedural Particle Hair System for Blender

This professional-quality asset has been meticulously designed in Blender v3.5.1 using an advanced particle hair system combined with a fully procedural shader setup. It delivers highly realistic, scalable, and efficient grass simulations tailored for 3D artists working on outdoor environments, architectural visualization, landscape rendering, cinematic shots, or game-level production.

Unlike static texture-based grass, this system relies on Blender’s internal particle engine for natural growth, randomization, and control. The result is physically accurate grass that reacts to lighting, shading, and material properties while remaining flexible, lightweight, and customizable for both real-time engines and offline rendering pipelines.

Features and Benefits

  1. Procedural Shader System Node-based material setup with customizable color variations. Optimized for Cycles and Eevee, ensuring flexibility and compatibility. Adjustable length, density, randomness, and wind-like bending effects. Natural shading response with customizable roughness and translucency.
  2. Advanced Particle Hair Control Fully dynamic Blender particle hair setup. Randomized distribution for variation in density, length, and rotation. Efficient viewport performance with low-base mesh topology.
  3. Optimized Topology & Lightweight Design Polygon count: 7,942 | Vertices: 7,946. Scalable system that adapts to large terrains. Works seamlessly in animation, rendering, and 3D printing workflows.
  4. Included Formats & Compatibility Native: .blend (v3.5.1), plus .fbx, .obj, .stl exports. Ready for real-time rendering engines. Cross-platform support for easy pipeline integration.

Use Cases

  • Architectural landscapes and outdoor visualization.
  • Game environments and cinematic backdrops.
  • Naturalistic terrains for both still renders and animations.
  • Educational projects for learning Blender particle systems.

Why This Model?

This grass system offers maximum realism with complete artistic control, unlike static textures or alpha planes. It balances visual fidelity with technical efficiency, making it ideal for professional and beginner artists alike. Whether for large-scale projects or detailed close-ups, it ensures production-quality results that stand out.

   

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