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Buell Firebolt XB12R V-Twin 스트리트 자전거 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
Apr 19, 2012
CheckMate Lite 공인
형식
원주민
Cinema 4D 9.6  |  Advanced Render
Cinema 4D 12  |  Advanced Render
Maya 2008  |  mental ray
Collada 1.4.1
FBX 2010
OBJ
VRML 2
XB12R Photoshop Format Textures
미리보기
3D 모델 명세서
35,163 다각형
36,539 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 336909
2002 이후 40 제품

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
This model has enough detail to be your characters getaway vehicle, but it is lightweight enough to park outside of your latest architectural presentation.

The textures for each paint job are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. The Photoshop textures have layers so you can easily edit the included graphics or colors. There is even a hand painted occlusion layer which can be turned off. The textures are 4096x4096 and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any UV Leaking.

This model was developed with real time rendering engines in mind, so the model is compatible with single sided rendering. (aka: back face culling)

This model was fabricated in Cinema 4D so as an added bonus, the Cinema 4D users that purchase the native format of this model will have access to 2 Xpresso Sliders in the Attributes Manager when the bike is selected. It will control the handlebars turning and the kick-stand. For the other formats, the bike is included in a neutral pose. The Maya, C4D, Collada, VRML & FBX formats have correct pivot points for animation; The 7 Objects are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Front Wheel, Rear Wheel & Kick-Stand. All the formats have this breakdown also.

ALL file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)

The preview images were rendered with Cinema 4D R12, using the advanced renderer.

No 3rd party plugins are required.

Technical Note: This model was designed with a Phong Smoothing angle of 60 degrees (also referred to as Normal Smoothing or Normal Softness) so this would be your optimal setting in your 3D software.
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