Each model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready models - can be used in game engines and realtime scenes. Unity, Cryengine, Lumberyard, Unreal Engine etc. friendly.
Rendered with the Marmoset Toolbag 4;
Blender 4.2.1 version files with Cycles and EEVEE support included.
Any 3D's max version friendly;
StemCell certified and meets all CheckMate PRO requiremets;
FEATURES
- Each model has NO 'doubles' vertices.
- Each model has NO 'non-manifold' geometry.
- Each model has NO 'N-gons'.
- NO extra plugins or .dll are needed for these models or asset.
- Mobile games friendly.
- Around 10K polycount per model. All models polycount: 56609 poly / 57392 verts; - The units of measurement during the creation process were meters. - Clean and optimized topology is used for maximum polygon efficiency. - Each part of the mesh can be changed, removed, separated or joined. - Each mesh has fully unwrapped UVs. - Each model consists of 1 object (5 objects totally). The whole asset has 1 PBR material, clear UV, textures and maps.
TEXTURES AND MAPS
The material includes 4096x4096 8-bit .png textures: BaseColor, Metallic, Normal (OpenGL), Roughness, Glossy, AO maps.
All textures, fonts and extra files are in Supporting items. There are also textures in Blender archive.
The secondary background render image is included (.png, .psd). =================== Scene renders used free hdri maps and backgrounds from the Poly Haven (not included). --- Best regards,