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유압 동력 장치 3D 모델

StemCell 인증
형식
원주민
Blender 4.4.0  |  Cycles Render 4.4.0
Blender  |  Blender Render 3.4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
Unreal 4.10  |  Other 4.1
Unity 5.4  |  Other 5.4
FBX
OBJ
FBX
glTF 2.0
3D 모델 명세서
136,084 다각형
140,370 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
제품 ID: 2392054
2016 이후 13 제품
10

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Hydraulic Power Unit — Industrial 3D Model

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Description

This asset represents a realistic hydraulic power unit, designed for use in product visualization, simulation, or real-time applications.

The model is divided into 4 logically organized mesh objects:

- hydraulic_power_unit_body

- hydraulic_power_unit_detail_parts

- hydraulic_power_unit_glass

- hydraulic_power_unit_top_cover

Each object uses a dedicated PBR material with the following 4K texture maps:
Base Color, Roughness, Metallic, Normal, Ambient Occlusion
(Additional maps such as Opacity, Emission, and Transmission are included where applicable.)

  • Clean topology and efficient polygon use
  • Non-overlapping UVs
  • Texel density ranges from 10 to 15 px/cm
  • Textures are packed into the .blend file
  • UV layout previews included

Real-world dimensions:
153 cm (X) × 244 cm (Y) × 260 cm (Z)

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The materials are designed using the standard PBR metallic/roughness workflow, making them easy to recreate in any modern 3D software.
To replicate the preview renders, simply connect the provided texture maps to your shader setup — no additional tweaking required. The result will match the look shown in the images.

This model was created with attention to detail and visual accuracy, while maintaining a low to mid polygon count suitable for performance-conscious use cases.

-------------------------------------------------------------------

Formats Included

- Blender 4.4.0 (.blend) — materials fully set up for Cycles (Lighting kit is not included)

- FBX (.fbx)

- OBJ (.obj)

Universal formats (FBX, OBJ) include mesh and UV data.
You can easily recreate the materials in any 3D software by connecting the texture maps to a PBR shader using the metallic/roughness method.

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