- 64 frames looping fire sequence of *.tif and *.tga files (512x512 frame size). - Two texture atlases with 4096x4096 and 2048x4096 resolution, and containing a collection of 8x8 sub-images.
List of files:
- ' fire_high_turbulence_sequence.zip' - 64 frames long looping campfire sequence of *.tif (*.tga) files; - ' fire_high_turbulence_4096x4096.zip' - texture atlas with 64 looped frames of fire (8x8 sub-images); - ' fire_high_turbulence_2048x4096.zip' - also texture atlas with 64 looped frames of fire (8x8 sub-images), but with saving of texture memory.
These textures can be used for creating realtime in-game particle effects and compositing. You can create different types of animated fire.