- 法的保護$ 10,000(補償)
- 無制限の法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 1,000,000ドルの法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 25万ドルの法的保護(補償)
- 割り当て可能なモデルの権利
355,109 多角形
359,699 頂点
Polygonal Quads/Tris ジオメトリ
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テクスチャ
材料
non-overlapping ラップされていないUV
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Game Boy Color - Limited Pokemon Edition
Game-ready Asset I did the modeling in 3dsmax and textured it with substance painter. and rendering marmoset toolbag
-Model is included in 3 file formats.
3dsmax
Obj
Fbx
-Textures Formats:
4096x4096 Png
-Clean and optimized topology is used for maximum polygon efficiency.
-Lights and cameras are not included in the scenes.
Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed
(Mesh in meshsmooth 2 You can change 1 or low as you want)
.(you can check viewport capture 3dsmax-marmoset)