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中世ワゴン3Dモデル

によって StemCell Demo
3Dモデルライセンス: 標準    アップグレードライセンス
フォーマット
ネイティブ
3ds Max 2015  |  V-Ray 3.2
Maya 2015  |  V-Ray 3.2
MedievalWagon_Textures (2).rar
3D モデル 仕様
23,193 多角形
24,202 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
製品番号: 1235327
12製品
2017以降

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年中無休のライブチャット
This is a model of a medieval wagon.

Originally created with 3ds Max 2015
Converted to Maya so that the model renders using V-Ray


|| USAGE ||

This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.

This model also has a real-time version suitable for games, see the real-time header for more information.

This model uses a scale of 1 unit = 1 centimeter

|| SPECS ||

This model contains 14 separate objects.
Inside of 3ds Max, this model contains 23193 polygons with TurboSmooth OFF
Inside of 3ds Max, this model contains 185520 polygons with TurboSmooth ON (set to 1 iterations.)

This model contain only quads and tris (no nGons)

This model has been calibrated using the following renderers (V-Ray in both 3ds max and Maya).

|| STAGE VERSIONS ||
Two versions of each file are included; Native Source (NS) and Nativle Clean (NC). Native source files include the lighting and render stage which can be used to get renders just like the preview images. The Native Clean version is just the object which is ready to import into any project. The download files have the suffix of NS or NC to differentiate the two files.

|| PRESENTATION IMAGES ||

Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.2.

Product is ready to render out-of-the-box.

LIghts and cameras are not included in the file.

|| TEXTURES ||

Each part of the model contains 22 bitmap texture files (All provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Height
* Metallic
* Normal
* Roughness
* Specular

All textures are created from original photographs or drawings

|| GENERAL ||

Model is built to real-world scale

Scene objects are organized by layers / groups / selection sets

3ds Max: Third-party renderer needed / V-Ray is REQUIRED in order to use this product.

Maya: Third-party renderer needed / V-Ray is REQUIRED in order to use this product.

Model represents 20 of hours of 3D work

|| REAL-TIME ||

The Unity and Unreal versions of the cart have been optimized for real-time engines.

This version is suitable for current and next-gen real-time projects. It contains 14 sub-objects suitable for in-engine manipulation/code driven animation.

The real-time texture download contains 22 bitmap texture files (Non-alpha provided in .PNG format at 4096 x 4096 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness).
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