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Realistic PBR tiled material of maple bark from 3D scan:
- created from scanned real trunk (raw model were extremely detailed (about 10 millions triangles)
- baked texture maps were created in Substance Designer
- roughness and specular map were created manually for support PBR
- texture maps are in 8K resolution PNG file format, square format (8192 x 8192)
- ambient occlusion, curvature, diffuse, height, normal (openGL), roughness, specular, thickness
- textures are seamlessly tiled horizontal and vertical- perfect for creating game tree assets
- all renders were made in marmoset with simple HDR light setup
- material in renders has got enabled displacement with tessellation
- perfect to use for creating environments in modern game engines
- from displacment map you can get a very detailed high-poly trunk for renderings
You are buying only the PBR material witch all mentioned texture maps. Scene with 3D model contain only simple cilinder shap e with 1x tiled texture