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まなみ3Dモデル

によって Nikola Dechev
フォーマット
ネイティブ
3ds Max 2016  |  Redshift 2.6.41
3D モデル 仕様
525,029 多角形
531,338 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
堅い
アニメ化
製品番号: 1978089
269製品
2005以降

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年中無休のライブチャット

Manami (Redshift) - photo realistic female model (v4.9):

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- 4K film closeups
- Education
- Fun

=====| INFO |=====
- This model is prepared for the popular GPU render Redshift (2.6.41). Redshift is not only the world's fastest renderer but also offers the most features and flexibility among all GPU renderers.

=====| FEATURES |=====
- Redshift Setup (materials and render)
- RIGGED with skin and biped
- GI: Brute Force + Irradiance Point Cloud (Redshift) animation solution (noise free)
- MORPH controlled expressions (lip synchronization ready)
- Private parts control - for educational purposes
- MORPH targets included for faster edit (164 objects)
- FACE CONTROL v1.2 system (66 control objects)
- Rs Skin (SSS) materials + Micro DISPLACE
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 8192x8192 TEXTURES
- “Hair&Fur” hair for realistic results
- SPLINE based brows and lashes
- Redshift Dentures (product ID: 1803744) for photo realistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- System Unit: Metric (cm)

=====| RED SHIFT FEATURES |=====
- Very fast GPU render (Use up to 8 GPUs for render)
- Easy to learn (REDSHIFT has intuitive, fast learning curve)
- In render Displacement details for every object
- Classic 3 point light setup adjusted
- REDSHIFT (v2.6.41)
- 8Gb DDR3 or more recommended
- 8Gb GPU with CUDA cores recommended (GTX 1070 or faster)

=====MORPHER=====
- full control of the face (mouth, eyes, brows, jaw, tongue, ect.)
- lipsynk controlled by 12 phonemes
- body control (Fat, Breasts, Breath, Buttock, Private parts, Nails)

=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.

=====| POLY COUNT |=====
Manami Base: - (6,190 polys, 6,138 verts)
Mouth system: - (2,673 polys, 2,697 verts)
Morph targets: - (147,016 polys, 147,414 verts)
Brows, lashes: - (splines)
Clothing: - (12,497 polys, 11,516 verts)
Music Player: - (2,529 polys, 2,614 verts)
All: - (525,029 polys, 531,338 verts)

=====| TEXTURES(25) |=====
8192x8192 (JPG x 6) - Skin Layers
4096x4096 (JPG x 9) - Mouth, Teeth, Cloth
1024x1024 (JPG x 6) - Eyes
various (JPG x 4) - Environment, ect.

=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, env, helpers)
Biped Manami - (rig of the model)
6x Camera Layers - (Camera Rig (DOF ready)
Clothing Manami - (all dressings)
Facial Control Manami - (facial animation system)
Hair Body Manami - (Brows, Lashes, Peach Fuzz)
Hair&Fur Manami - (Head Hair)
Jewels Manami - Earrings
Lights - 3 points light setup, extra night light
Morph Targets - (included for reference and easy updates or fixes)
System Eyes Manami - (control viewpoint)
System Mouth Manami - (teeth, gums, tongue setup)

=====| TIPS |=====
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw.

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