3D scanned model featuring a leather soccer ball. This model, ball 4, has been created using photogrammetry from a real world object. The raw scan data has been cleaned, retopologized and UV-unwrapped using Zbrush. The result is a low poly mesh with baked maps. The .obj and .mtl are configured so that maps will load automatically in the shader (tested in Blender). In addition, a Blender scene is provided with the model and shader already set up for rendering and export. Detailed information below: