A fairly standard toilet but completely unique in its look.
Specifically designed for use in real-time games.
Meant to be standing on the floor and thus the floor connecting bottom faces have been optimized away.
GENERAL
- Game ready - Low poly - PBR metal roughness - Easy to change colors - Collider - Optimized
Completely plug and play ready with .unitypackage. (Everything is set up)
SPECIFICATIONS
Tris: 1725
Materials: 1
Model consists of 3 objects: - Toilet - Toilet_Lid - Toilet_Seat
Toilet is pivoted for easy placement on the floor, where as toilet_lid & toilet_Seat have hinge pivots allowing to open/close the seats.
Also comes with a reasonably accurate collider while still not going too heavy. (See collider wireframe image)
Units of meassurement: Meters Scaled to real world.
TEXTURES
Toilet_BaseColor.png (2048 x 2048) Toilet_AO.png (2048 x 2048) Toilet_Metallic.png (2048 x 2048) Toilet_Roughness.png (2048 x 2048) Toilet_Normal.png (2048 x 2048) (OpenGL)
PSDs included for all of the above with complete procedural layering allowing for easy changes to color, dirt, roughness.. etc.
ADDITIONAL INFORMATION
Normal map is OpenGL(X+, Y+, Z+) you may need to invert the green channel if your engine of choice is DirectX specific.
Due to the nature of exchange formats, there may be a need for some basic texture setup.