In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 32241 vertices, 31976 polygons. With Turbosmooth on=2 : 206054 vertices, 3866788 polygons. All textures are in .tga format. All preview images are from the vray scene.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.