Model description: High quality polygonal model of a light bulb rigged character. Real world scale in centimeters. The model is composed of an armature and 4 separate meshes: the glass of the bulb, others part of the bulb, the metal body of the character and the body covers . The meshes are optimized and fully textured. It is not needed any third-party plug-ins to work with the project. Renders have no post processing.
General Notes: - Originally made in Blender 4.0.2 - 4 separate meshes: the bulb glass, others part of the bulb, the character body and the body covers
- User friendly naming convention for models, bones, textures and materials - High quality and clean topology - Model is made of 100% quadrangles - Geometry is subdivision ready - Very high resolution and level of detail - Totally Unwrapped and optimized. Non overlapping UVs - The unit scale used is in centimeters and size of the models are in real world scale - Real world dimensions in the T-pose: H x W x D = 25.7 cm x 28.2 cm x 5.96 cm - No 3rd party plug-ins needed to open, pose or render. - All the pictures are rendered internally with Cycles engine - Texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps) - Suitable for close-up renders - Ready to use, drop the model into your scene and start pose, animation and rendering
Poses included: thumb up - hands on the hips (5 variants) - hands on head - don't see - don't hear - don't speak - ok - relaxed arms - relaxed stand up (IK) - hand on the forehead - thoughtful pose - hands on disconnected bulb (IK) - hands in I don' t know pose (IK) - snap of fingers (start - finish) - grasp (thumb and index)
Animations: - scratching the head (cyclic) - I don't know - don't speak - don't see - don't hear - O.K. - thumb up - idea - thinking action - hands hold bulb - light bulb unscrewing - run cycle (cyclic) - thoughtful walk (cyclic) - walk cycle (cyclic)
Textures: - 3 grouped textures: - .png format 4096 x 4096 for the bulb glass (ambient occlusion, base color, metal, normal, roughness, transparent) - .png format 4096 x 4096 for the others parts of the bulb (ambient occlusion, base color, metal, normal, roughness, emission) - .png format 4096 x 4096 for the body and covers (ambient occlusion, base color, metal, normal, roughness)
IMPORTANT NOTE: blender file version 3.6.4 contains the model without UDIM textures and was made for StemCell conversion files. The model was redesigned and the UDIM textures contained in blender version 4.0.2 have been repleced by these two: - .png format 4096 x 4096 for the body (ambient occlusion, base color, metal, normal, roughness) - .png format 4096 x 4096 for the covers (ambient occlusion, base color, metal, normal, roughness)
Rendering: - Render setup in Blender 4.0.2 - Rendered in Blender using internal Cycles render engine - Environment and lighting setup is included for your convenience (1 camera, 3 lights, 1 world environment, a floor) - All renderings show the model in subdivision state 1 (if not stated otherwise) - Renders have no post processing
Polygon count: - With Subdiv 0: 294378 Vertices, 294176 Polygons - With Subdiv 1: 1176906 Vertices, 1176704 Polygons