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韓国軍ヘリコプターコレクション3Dモデル

によって maskand
3Dモデルライセンス: 標準    アップグレードライセンス
フォーマット
ネイティブ
3ds Max 2021  |  Default Scanline
Unity 2019.8.4  |  Other
Blender 3.1.0  |  Blender Render
Cinema 4D R25.117  |  Default Scanline
Maya 2022  |  Default Scanline
Maya 2202  |  Default Scanline
Cinema 4D 25  |  Default Scanline
Unity 2022.3.62f  |  Other
FBX
FBX
OBJ
Textures.zip
PSD.zip
PSD.zip
textures.zip
textures.zip
textures.zip
3D モデル 仕様
188,682 多角形
197,942 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
Mixed ラップされていないUV
製品番号: 2395675
492製品
2018以降

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年中無休のライブチャット

Korean Army Helicopter Collection

This collection contains:

Included armament and/or equipment:

Similar collections:

Video previews are available for download in 'Previews' section on the current page

Photoshop files are available for the following models:

  • Helicopter CH-47 Chinook Korean Air Force
  • Helicopter CH-47 Chinook Korean Army


File formats:

  • 3ds Max 2021 (native)
  • Maya 2022
  • Blender 3.1.0
  • Cinema 4D R25.117
  • Unity 2021.3.5f1
  • Unreal Engine 5.4.4
  • FBX
  • OBJ


Total polycount (see individual polycount in the each model descritption):

  • 566.048 polys
  • 1.061.336 tris
  • 593.828 verts


PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Textures resolution:

  • 4096 px (For large objects)
  • 256 px (For small objects)


Textures list (*.PNG):

  • Base Color
  • Metallic
  • Roughness
  • Diffuse
  • Specular
  • Glossiness
  • Normal
  • Ambient Occlusion
  • Opacity
  • Emission


More information:

  • Game ready - perfectly fits for Unity and Unreal
  • Low poly
  • Real world scale
  • Units used: meters
  • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
  • All parts are fully UV unwraped. No multi-materials or color fills
  • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
  • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)


Originally created with 3ds Max 2024. No 3rd party plugins required.

Software used:

  • 3ds Max 2024 for modeling
  • RizomUV for unwrapping
  • Photoshop and Substance Painter for texturing
  • Marmoset Toolbag for rendering
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