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Licenza modello 3D: Standard    Aggiorna licenza
StemCell Certified
FORMATI
NATIVE
Blender 4.2  |  Cycles Render 4.2
Maya 2016  |  mental ray 3.14.5.1
Blender 3.4  |  Blender Render 3,4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
USDz 1.0  |  UsdPreviewSurface
USDz 1.0  |  UsdPreviewSurface 19.05
DXF 2016
STL 2016
FBX 2016
FBX 7.5
glTF 2.0
All required and optional textures
3D Modello specificazioni
8,168 poligoni
8,479 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
overlapping UV non avvolto
Animato
Codice prodotto: 2198051
20 Prodotti
da 2008
13

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This WWII-era German MP40 SMG is rigged and ready to go, I used this myself when experimenting in Unreal Engine 4 and 5. Textures are 4096x4096. FBX/Maya formats include bones for magazine as well as the rounds inside, in order to animate reloads, as well as bones for trigger, mag release, ejector cover and charging handle. There are also bones positioned/oriented appropriately so you can spawn muzzle flash and eject casings. Main geo is skinned to a bone near the top if the hierarchy, with a root bone at the top skinned to nothing so it can be plugged into a character socket.         

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