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Neigeux modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
Certifié StemCell
FORMATS
ORIGINAIRE DE
3ds Max 2019  |  V-Ray 4.0.5.31
Blender 4.2  |  Cycles Render
3ds Max 2019  |  Arnold 4.2.2.20
Blender 3.4  |  Blender Render 3.4
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  V-Ray 3.2
Cinema 4D R18  |  Arnold 3.2
Cinema 4D R18  |  Advanced Render 3.2
3ds Max 2015  |  V-Ray 5.20.23
3ds Max 2018  |  Arnold 7.0
Unreal 4.10  |  Other
Unity 5.4  |  Other
USDz 1  |  Other
FBX 2019
FBX
glTF 2.0
3D Modèle Caractéristiques
3,168 Des polygones
3,182 Sommets
Polygonal Quads only Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
ID du produit: 2294598
233 Produits
Depuis 2002
131

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= SNOWY =
Low Poly Model of a Snowy figurine. The famous dog of Tintin the comic character.

|| USAGE ||
This model is suitable for games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.


|| GENERAL ||
Model is built to real-world scale (Hight approx. 11cm / 4.3 inch).
Scene objects are organized by layers / groups
Lights and cameras are included in the 3ds max 2019 VRay and Arnold version, also in the Blender 4.2 Version but not in FBX

|| SPECS ||
This model contains 1 object and a backplane
This model contains 3168 polygons (Quads)
Polycount:
Snowy figurine: 3140
Background: 28

|| TEXTURES & SHADERS||
3ds Max 2019 Vray -> VrayMtl
3ds Max 2019 Arnold -> Physical Material

Blender -> Principled BSDF


The model contains 8 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format at 4096 x 4096 pixel resolution.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular

| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with Arnold.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.

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- Utilisations éditoriales uniquement