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Composants electroniques modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
Maya 7  |  Maya Software
3ds Max 2009  |  V-Ray 1.5
FBX
OBJ
electronic_components_textures.zip
3D Modèle Caractéristiques
500 Des polygones
500 Sommets
Polygonal Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 751691
114 Produits
Depuis 2005

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Collection of 12 low poly electronic components for educational, visualization and other purposes.
Clean topology, no N-gons, 6 models with quads only, 6 mostly with quads and just few triangles. UV mapped, unwrapping done with no overlapping on 9 models and with overlapping on 3 models.
Built with Maya, rendered with V-ray (ver. 1.5) renderer in 3ds Max, render scene included for each model. Basic blinn materials in Maya file.
Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 2009 (.max) and Autodesk FBX (.fbx) format included for each model separately and 3dsMax render scene with all of them together.
FBX and OBJ are directly exported from Maya.

ceramic capacitor
Polygons: 592 quads/ 1184 triangles - quads only
Vertices: 598
Textures included:
-1024×1024 pixels .jpg opacity (transparent) map for label and diffuse (color) map - not used, 3 versions
-1024×1024 pixels .psd working map - if you need to change label, color or make another texture, see thumbs.

electrolytic capacitor
Polygons: 598 quads/ 1196 triangles - quads only
Vertices: 608
-2048×2048 pixels .jpg opacity (transparent) map for label and diffuse (color) map - not used, 3 versions
-2048×2048 pixels .psd working map

integrated circuit - DIL8 package
Polygons: 489 quads/ 932 triangles
Vertices: 482
-1024×1024 pixels .jpg opacity map for label and diffuse map - not used, 2 versions
-1024×1024 pixels .psd working map

integrated circuit - DIL16 package.
Polygons: 857 quads/ 1692 triangles
Vertices: 878
-1024×1024 pixels .jpg opacity map for label and diffuse map - not used, 2 versions
-1024×1024 pixels .psd working map

coil
Model built and rendered with Maya.
Modelling, UV mapping, basic materials and lightning, all done (.mb .max and .fbx format).
Polygons: 10425
Vertices: 10456
Two color textures (512×512 .tga and .jpg format) for some parts of the model are included.

diode bridge rectifier - Graetz circuit
Polygons: 440 quads/ 824 triangles
Vertices: 422
-2048×2048 pixels .jpg opacity (transparent) map for label and diffuse (color) map - not used
-2048×2048 pixels .psd working map

light-emitting diode (LED)
UV mapped, unwrapping done with no overlapping, without textures.
Polygons: 258 quads/ 516 triangles - quads only
Vertices: 270

resistors
Six low poly resistor models, two tipes in three positions.
Polygons: 1644 (150-400 each resistor) - quads only
Vertices: 1668
Every model is mapped on single 256×256 pixels texture map. Original working .psd texture with layers for easy editing and 8 .bmp textures with different ohm values are included.

2N3055 transistor - TO3 case
Polygons: 762 quads/ 1456 triangles
Vertices: 732
-2048×2048 .tiff & .jpg opacity map for label and diffuse map - not used

BC 107 transistor - TO18 case
Polygons: 406 - quads only
Vertices: 414
-2048×2048 .tiff & .jpg opacity map for label and diffuse map - not used

transistor - TO92 case
Polygons: 82 quads/ 164 triangles - quads only
Vertices: 90
-1024×1024 pixels .jpg opacity map for label and diffuse map - not used, 2 versions
-1024×1024 pixels .psd working map

transistor, thyristor or integrated circuit - TO220 case
Polygons: 185 quads/ 328 triangles
Vertices: 172
-1024×1024 pixels .jpg opacity (transparent) map for label and diffuse (color) map - not used, 2 versions
-1024×1024 pixels .psd working map.

You can buy each of these models separately also.
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- Utilisations éditoriales uniquement