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Valla de madera 1 modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
Blender 3.4.1  |  Cycles Render
3D Modelo Presupuesto
92,062 Poligonos
47,033 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
Mixed UV sin envolver
identificación de producto: 1769644
10 Productos
Desde {{año}}

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Available in the Unreal Marketplace if wanting them for Unreal. Same name as the pack.

From the shots with all models. It comes in 3 areas.

1. Mid area: HD version which uses more materials and textures
2. Right area:
Optimized version with less materials and less textures
3. Left area:
Extra meshes, separated in-case needed. Things like rope meshes, or bases. Just in-case you need to use these for something else maybe.

Each model you see is 1x mesh. Some are joined, some are separated. For more flexibility. I also added individual posts and pre-made fences with joined meshes.

**Model Information**
* .Blend and FBX files for both scene showcase as you see and individual exports at 0,0,0
*. Blend Render files as you see in the screenshots included as an extra. Shots rendered with Cycles. Orange looking non Blender render set-up is not included. Shown for showcase purposes. But it is the same model, so you can achieve this look or better in your preferred 3D game engine or 3D model software.
* All files have textures attached for easy drag and drop or for any needs. Unreal needs manual input in-engine.
* Scale: Modeled using Blender measurements and Unreal Engine 4 Mannequin as guide [not included, belongs to Epic Games]
* Textures: 2K PNG - Includes PBR profile [BaseColor, Roughness, Normal, Metallic, AO] and Unreal Engine packed profile [BC_ N_ ORM_]
* Poly Count All Models Showcase: 92,062 Tris / 47,033 Verts
* Poly Count aim: Mosty low to mid poly
* Models range from [Each, low - max]: 12 to 3386 Tris * UV Unwrapping: Manual for most things. For the models I sculpted each individual wooden post and baked it into a low polygon mesh with a clean adaptable UV unwrap. The ropes are overlapping, uses a seamless texture which I made in Substance Designer. Models textured in Substance Painter.
* Several meshes are joined for easier usage, some may include multiple materials
* Pivot at generous location for easy placement. Placed mostly in a corner, floor level

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