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Escopeta Mossberg 590 Shockwave - Detalle completo modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
Apr 14, 2020
CheckMate Pro Certificado
FORMATOS
NATIVO
Cinema 4D 19  |  Advanced Render
Collada 1,4
FBX 7,2
OBJ
3D Modelo Presupuesto
37,772 Poligonos
37,759 Vértices
Polygonal Quads only Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 1530427
49 Productos
Desde {{año}}

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3d model Shotgun Mossberg 590 Shockwave- Full Detail

3D model can be used to create including images or video demonstrating the principle of the pistol and its device.
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 21, 20, 19, 18 version of Cinema 4D
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. Size: Length 67 cm, Height 10.7 cm, Width 4.3 cm..
3d model consists of 56 objects.

SPEC:
polygons: 37772
points:   37759
Subdivision Surface Level 1:
polygons: 188858
points:   188833
Subdivision Surface Level 2:
polygons: 642116
points: 642091

Textures:
The scene has 4 PBR materials: 6 texture resolution (8192x8192), 18 texture resolution (4096x4096), format PNG (.png)., Included HDRI map.

Other formats exported as base mesh:
OBJ
FBX (7,2)
DAE (COLLADA 1,4)
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.

Abbreviations of names of textures:
Color - Color, Color reflection
Difus - Diffusion, Color
Roug - Roughness
Metal - Metallnes
Bump - Bump, Displacement
Norm - Normal
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