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PPSh-41 modelo 3d

FORMATOS
NATIVO
Blender 5.0.0  |  Cycles Render
Maya 2024.2  |  Arnold
Other
FBX
OBJ
t_ppsh41_ao.tga
t_ppsh41_metallic.tga
t_ppsh41_directx_normal.tga
t_ppsh41_basecolor.tga
t_ppsh41_roughness.tga
t_ppsh41_opengl_normal.tga
Otros archivos
mesh_and_textures.zip
ppsh41.tbscene
UE_ppsh41.zip
ppsh41.spp
3D Modelo Presupuesto
6,855 Poligonos
6,768 Vértices
Polygonal Quads/Tris Geometría
Texturas
Mapeado UV
non-overlapping UV sin envolver
identificación de producto: 2497793
35 Productos
Desde {{año}}

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Description

High-quality 3D PPSh-41 submachine gun model — a historically iconic WWII-era firearm. This model is ideal for games, cinematic / historical scenes, VR/AR applications, or simulations. It features clean topology and full PBR textures, ready for integration into real-time engines or offline rendering pipelines.

Technical Details

Textures:
PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.

UVs / Scale / Mesh:
Fully unwrapped, non-overlapping UV layout. Scaled realistically to match the real-world PPSh-41 dimensions. Optimized, clean topology suitable for real-time use and high-resolution renders.

Features:

  • Game-ready mesh, clean and free from hidden geometry or artifacts
  • Full PBR material workflow with flexible export sets
  • Suitable for close-up renders, historical/fantasy scenes, games, VR/AR
  • Delivered as a versatile asset ready for many pipelines

Available File Formats:

  • Alembic: ppsh41.abc
  • Blender: ppsh41.blend
  • Collada: ppsh41.dae
  • FBX: ppsh41.fbx
  • GLB: ppsh41.glb
  • Maya: ppsh41.ma, ppsh41.mb
  • MView: ppsh41.mview
  • OBJ: ppsh41.obj
  • Marmoset Toolbag Scene: ppsh41.tbscene
  • USD (Universal Scene Description): ppsh41.usdc
  • Substance Painter: ppsh41.spp
  • Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup

Included Texture Export Sets

1. Unreal Engine Set

(BC, ORM, N, E (if used))

  • basecolor
  • occlusionRoughnessMetallic
  • normal
  • emissive (if used)

2 – 3. PNG and TGA Export Sets

(Same PBR maps in both PNG and TGA formats)

  • basecolor
  • metallic
  • roughness
  • opengl_normal
  • directx_normal
  • ao
  • opacity (if used)
  • transmission (if used)
  • emissive (if used)

4. glTF Texture Set

(baseColor, normal, metallicRoughness, and optional maps)

  • baseColor
  • normal
  • metallicRoughness
  • emissive (if used)
  • alpha (if used)

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