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Colossal Dinosaur Pack 8K - completamente animado modelo 3d

Licencia modelo 3D: Estándar    Licencia de actualización
FORMATOS
NATIVO
3ds Max 2017/2020  |  Default Scanline
3ds Max 2017/2020  |  Default Scanline
FBX 2016/2017
OBJ
Other
3D Modelo Presupuesto
229,678 Poligonos
208,429 Vértices
Polygonal Quads/Tris Geometría
Texturas
Materiales
Mapeado UV
non-overlapping UV sin envolver
Riggeado
Animado
identificación de producto: 1909832
212 Productos
Desde {{año}}

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Colossal Dinosaur Pack 8K - fully animated


Unusual pack of 11 realistic dinosaurs including several raptor types and pterosaur.


''''''''''''''''''''''''''''''''''''

Clean topology;

Mesh subdivision;

Real World Scale;

Large 8192 pixel diffuse, specular, normal, displacement and bump maps;

Many animation frames;

Complete Rig;

Forward and Spot on walking animation provided, as well as:

loop iddle, loop attack, demise, run.

Naming convention;

Layer management;

Reference objects for better animation experience;

T Rex paddock recreation.

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ formats provided. Carno ABC is not

uploaded yet

'''''''''''''''''''''''''''''''''''''''''''''
T Rex:

157292 faces

Triceratops:

74953 faces

Stegosaur:

82459 faces

Carnotaur:

128455 faces

Brachiosaur:

27948 faces

Raptor:

34567 faces

Parasaurolophus:

17612 faces

Gallimimus:

21149 faces

Spinosaur:

57942 faces

'''''''''''''''''''''''''''''''''''''''''''
The models have maps for body and other elements:





''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
NOTES:

The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place.
It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated.

The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones
or rig or keyframes, but the mesh is completely skin animated, as if it had bones.

Maps for obj, fbx and ABC model are located inside max folders.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

NOTES:

Rendered and Mapped according to D Scanline Renderer.
For even greater realism another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.


In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with 'override 1' option and not 'automatic'.

In the color (diffuse) map I use no material blur.

imple instructions when files are opened.

You can download and watch full animations.

Support is always available.

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