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Räder 3D-Modell

durch 5T3F4N
3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
3ds Max 2009  |  V-Ray 2.20
Other
3D Modell Spezifikationen
8,996 Polygone
8,578 Scheitelpunkte
Polygonal Geometrie
Texturen
Materialien
UV-kartiert
overlapping Unverpackte UVs
Produkt ID: 698614
27 Produkte
Seit 2006
Detailed 3D model of wheel, originaly made for Opel Astra. Modeled in 3ds max 2009, polygonal type modeling used. Model is originally low poly with MeshSmooth modifier applied on top, so you can easily reduce the number of polygons. All materials used on the model are Vray materials, so the Vray plug-in is recommended but not necessary, model can still work.
Along with Vray for materials, VrayDisplacementMod is also used for tire threads.
Maps are UV unwrapped, with mostly none overlapping spots. The areas where UV's are overlapping are either inside of an object, in small tight areas between two objects or polygons that are not visible, on the objects that are perfectly symmetrical so they overlap each other in order to take larger space on UV map for a much clearer texture, or on the objects that doesn't have any texture on them, just the material with shader. In any case the model is perfectly renderable from any angle, far or close up and wont show any deformation/irregularity on the texture.

Render setup with model is included and is ready to produce renders like the ones presented here right away!

Number of polygons for LowPoly and LowPoly with MeshSmooth modifier (aka HighPoly) is listed below:

- LowPoly -
- Polys: 8996
- Verts: 8578

- HighPoly -
- Polys: 68 228
- Verts: 67 924

Exchange formats, such as .3DS and .OBJ are included, both low and HighPoly. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.

- LowPoly_3DS -
Blender - Imports, no errors
Lightwave - Imports, no errors
Sketchup - Imports, no errors
Cinema 4D - Imports, no errors
Maya, Softimage XSI, Houdini - NOT Supported

- HighPoly_3DS -
Cannot be exported from 3ds max due to large number of polygons.

- LowPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

- HighPoly_OBJ -
Maya - Imports, no errors
Cinema 4D - Imports, no errors
Softimage XSI - Imports, no errors
Houdini - Imports, no errors
Lightwave - Imports, no errors
Blender - Imports, no errors
Sketchup - Does not support .OBJ by default.

Versions of applications used for testing:
Maya 2012 x64
Cinema 4D R13.016
Softimage XSI 10.0.422.0 x64
Houdini 11.0.469
Lightwave 11.0.1
Blender 2.64.0
Google Sketchup 8.0.15158

Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away.
Textures, bump, opacity, displace, reflection and other maps are included.
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