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Schlangen-Reptilien-Paket 8K 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
3ds Max 2020  |  Default Scanline
3ds Max 2020/2017  |  Default Scanline
3D Modell Spezifikationen
1 Polygone
1 Scheitelpunkte
Subdivision Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Manipulierten
Animiert
Produkt ID: 2455028
212 Produkte
Seit 2005

Realistic Anacond snake, nile crocodile, green boa snake, komodo dragon and rattlesnake for 3ds max and more.

Already rigged and animated.

attack animation, moving, contorcing and eating.

mouth independent bones for swallowing.

man included for anacond.

Good topology.

Subdivision possibility.

reflection map.

crocodile - 8192 pixel color, normal, displacement maps.
(the others also have large maps)

real world scale


Naming convention and layer management.

Useful in games or movies.

Quick and ready to render.

Low price.

Customer service.



Also, king cobra shape included.


Various Croc Model Animations:



Anacond:

The Max file has 2 rigged snakes, one of wich has the swallowing animation;

and another 3 not rigged snakes which follow paths through a path deform modifier.

---------------------------------------------------------------------------------------------
Crocodile body alone without geometry subdivision:

6.090 polygons
5.903 vertices

anacond:

polys: 6734
vertices:   3725

boa:

polygons: 4067   (without subdivisions) - not tongue and eyes

vertices: 4050   (without subdivisions) - not including tongue and eyes


rattlesnake:   

polygons: 2889   (without subdivisions) - not tongue and eyes

vertices:    2955      (without subdivisions) - not including tongue and eyes

komodo:


9,933 Polygons without smoothing.
9,441 Vertices    '       '

burmese python
.........................................................

Drgon body alone without geometry subdivision:

4777 polygons
4584 vertices

Max, OBJ, FBX and ABC formats included. Anacond has no fbx for now.


-------------------------------------------------------------------------------------------------------


Anacond Notes:


The maps are located inside the 3ds max folder.

Has gamma 2.2. If it asks so when opening file, choose 'adopt gamma and lut settings'.

You may need to reapply maps to abc and obj model. Just select - apply. Better to place files inside max folder.



Obj file only has mesh and mapping coordinates (you need to select and apply the texture map).

ABC files are fully animated but have no rig. Opens well in blender.


The FBX has complete animation and mapping coordinates. The rig is very limited. It is well imported into 3ds max, not so well in blender...

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