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Römische Barocksäule 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
Jan 14, 2020
CheckMate Pro Zertifiziert
FORMATE
NATIVE
Maya 2016  |  V-Ray 3.6
Cinema 4D 9.5  |  Default Scanline 9.5
FBX 2016
OBJ 2016
3D Modell Spezifikationen
18,288 Polygone
17,985 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
Mixed Unverpackte UVs
Produkt ID: 1492224
27 Produkte
Seit 2005
This is a high quality model of an historical Roman Baroque Collumn like used at
many Churches in Rome.

It combines a Mixture of Corinthian order (Abacus) and Ionic column order elements like Egg-and-dart and Volutes and elements of Roman Baroque
like a Garland instead of Acantus Leaves. It was used in the 17th century.

It is ideal to decorate classical facades and interiors.

The model is fully PBR textured (Metal Roughness) and has a detailed design for close-up renders.

This model is suitable for use in [broadcast, high-res film close-up, advertising, design visualization)
It uses midPoly and Normal Maps.

It was originally modeled in Maya 2016 and rendered with V-Ray.

This model contains 4 separate objects organized by one layer (Maya Display Layer) for the geometry and one for the lights.

Renders have no postprocessing.

Enjoy!
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Features:

- High quality polygonal model, Real-world scaled

- Model Size:Length: 94.59, Width:94.59, Height:98.11; Units used: Centimeters.

- Quads and tris only

- Model is fully textured has Clean UVs and all Materials are applied

- PBR textured Metal Roughness (Diffuse, Reflection, IOR, Glossiness, Normal)

- Linear Workflow (for correct Renders IOR, Glossiness and Normal Textures have to be in RAW mode)

- Model has Normal Maps

- ready to Render

- Mixed UV overlapping

Polycount: 18288
Verts: 17985

NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
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File Formats:

- Maya 2016 with Vray for Maya light-setup
- OBJ (no light-setup and diffuse Mapping only but all Textures included; LOD0)
- FBX has (no light-setup and diffuse Mapping only but all Textures included; LOD0)
- Cinema4d (renders quite similar with a simple light-setup; Hyper-Nurbs)
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Textures Formats:

-12 .png 2048 x 2048 (PBR Diffuse, Glossiness, Normal)
-2 .png 256 x 256 (Reflection and IOR Global)
-3 Images for Environment and Background Color (.jpg, .exr)
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