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Human Skeleton - Static PBR

3D Model License: Standard    Upgrade License
Aug 1, 2011
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2024  |  Arnold
Blender 3.2  |  Cycles Render 3.2
3ds Max 2022  |  Arnold
OpenUSD 22.03  |  UsdPreviewSurface
glTF 2.0
FBX 7.4
OBJ
PBR 4K bone: color rough metal normal GL/DX
3D Model Specifications
34,853 Polygons
32,939 Vertices
Subdivision Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 649322
62 Products
Since 2011

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Complete adult human skeleton as a static model, remastered 2026 edition: 1.75 m tall in the anatomical rest pose, 195 separate named pieces (skull, jaw, 32 teeth, vertebrae, ribs, sternum, pelvis, wrist and ankle bones, every phalanx) and a new 4K PBR bone material. No rig: for a posable version see Human Skeleton - Rigged PBR by the same artist.

What's new in this edition:
- PBR metal/rough textures, 4096 x 4096: Base Color, Roughness and Normal (OpenGL and DirectX) in one non-overlapping atlas for every piece, baked from an original bone material (neutral ivory, soft staining in the cavities, fine pores), with a glossier enamel shade on the teeth.
- Native 3ds Max 2024 scene built to the StemCell specification: one master group on its own layer, centimetres, centred on the origin with the feet on the ground, transforms reset, one PBR material and square textures.
- Every piece named after its bone (Skeleton_Thigh_L_Geo, Skeleton_Chest_Geo_04, Skeleton_Teeth_Upper_01 ...).
- Real-world scale, feet on the ground, centred pivot and consistent object and material names.
- Blender scene with a render-ready studio (camera + CC0 HDRI), plus 3ds Max 2024 and 2022 scenes with Physical Materials.

Geometry: subdivision-ready control cage (34,853 polygons, 195 pieces) with Subdivision Surface in Blender and TurboSmooth in 3ds Max.

Formats: 3ds Max 2024+ (native), 3ds Max 2022+, Blender 3.2+, FBX 7.4, glTF 2.0 binary (textures embedded), OBJ and USD (UsdPreviewSurface). Maya and Cinema 4D users: import the included FBX or USD.

All renders shown were made in Blender Cycles with the included files; no post-processing.
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