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3D NEOM McLaren Formula E 2024 Gen3 Race Car

3D Model License: Standard    Upgrade License
StemCell Certified
FORMATS
NATIVE
3ds Max 2018  |  V-Ray 4.10.03
Maya 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
3ds Max 2015  |  V-Ray 3.2
3ds Max 2018  |  Arnold 5.3.1.1
Unreal 4.10  |  Other
Unity 5.4  |  Other
Cinema 4D R18  |  Arnold 5.3.1.1
Cinema 4D R18  |  Advanced Render
USDz 1.0
DXF 2010
3D Studio
OBJ
FBX
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
3D Model Specifications
38,424 Polygons
39,737 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 2148147
798 Products
Since 2008
301

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Low-poly subdivision-ready 3D model of NEOM McLaren Formula E Team 2024 Season Gen3 Race Car (uses Nissan e-4ORCE 04 powertrain in the FormulaE season 10) with PBR materials (Specular and Metallic workflows). Suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 5 Materials with textures set - separate for Body, Bottom, Common, Driver and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG; Common - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Driver - 4,096 X 4,096 PNG;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 31 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model
does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image.

- Polygons count: 38,424 (no n-gons)
Subdivision 1 polygons count: 306,480
Subdivision 2 polygons count: 1,225,920
- Vertices count: 39,737
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Body Textures (Specular/Metallic workflow respectively):
- Diffuse/Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular/Metallic (4,096 x 4,096 PNG)
- Glossiness/Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2018), - FBX, - OBJ, - 3DS, - DXF (2010).

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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