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Water Truck - Game Ready

3D Model License: Standard    Upgrade License
3D Model Specifications
53,509 Polygons
56,599 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1080361
47 Products
Since 2002

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Game-Ready Water Truck Vehicle. Comes equipped with interior,exterior, back and glass PBR textures.

Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine. We recommend you just download the .zip file, all the 3d program files are located in there as well and will open with proper texture paths.

The texture files are located in the .zip folder.

Display images were rendered in Marmoset Toolbag 2.

Normal maps were baked from a high poly model.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1 - (rigged)
.FBX 2020 - (rigged)
.OBJ 2020 - (not rigged)
Marmoset 2 File - (the images you see in the thumbnails are using this file)Includes the following PBR (Physically Based) texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):

4096x4096 exterior diffuse
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular


2048x2048 glass diffuse
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular

4096x4096 interior diffuse
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular

4096x4096 back ambient occlusion
4096x4096 back base color
4096x4096 back diffuse
4096x4096 back gloss
4096x4096 back height
4096x4096 back metalness
4096x4096 back normal
4096x4096 back roughness
4096x4096 back specular

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!
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