Vampire Bat (Animated)

$599

Standard License | Upgrade License
Formats (3)
Free file format Conversions available
Native | Maya 2016 | mental ray
OBJ
FBX
Specifications
Publish Date March 08, 2017
Product ID 1134378
Polygons 73,392
Vertices 73,948
Polygonal Quads Only
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
TurboSquid Exclusive
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triduza
282 Products | Contributor Since 2007
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Description

Animated 3D model of Common Vampire Bat 'Desmodus Rotundus' (Shave and a Haircut) created in Maya 2016.
Real-world scale.
Units: cm.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig and animations preview.
Also rig's readme file attached.

PLEASE NOTE:
SHAVE AND A HAIRCUT PLUGIN USED!
version 9.0v53

RIGGED IN MAYA ONLY !

Animations (baked) exported to .FBX format. (Without fur)
Model Exported to .FBX format (Skinned mesh, but no Controllers. Without fur).
Model Exported to .obj format (Not rigged).
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

If you will render model without plugin - you will get only base model without fur.

Model Exported to .obj format (without fur)

Files:
Vampire_Bat_Animation_Fly.mb - contains infinite flying cycle animation, you can set any length of your clip, easy to adjust flying position with Main_Control.
Vampire_Bat_Animation_Crawl_Cycle.mb - contains infinite crawling cycle animation on the spot.
Vampire_Bat_Animation_Crawl_Forward.mb - contains infinite crawling cycle animation with motion forward.
Vampire_Bat_Animation_Takeoff.mb - contains 75 frames of takeoff animation.
Vampire_Bat_Pose.mb - contains poses in frames 1-14
Vampire_Bat_Animation_Poster - contains main product image at fame 27 with motion blur for camera (animation same as in Vampire_Bat_Animation_Fly.mb, but different camera angle).

All these files using Vampire_Bat.mb as reference.

You can select objects in RIG_Controls layer to select all controllers of model. Simply set to 0 if you need to reset position.

Polygons:
Faces: 73392
Vertices: 73948

Textures:
bg_247.tga (2220x1200) background color 247,247,247
bg_dark.tga (2220x1200) dark background
bg.tga (2220x1200) photo background
body_bald.tga (4096x4096)
body_diff.tga (4096x4096)
body_eccentricity.tga (4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
body_reflection.tga (4096x4096)
body_specular.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig description:
MainControl - controls whole model position and rotation
Body_Control - controls body position and rotation
Hips_Control - controls hips position and rotation
Chest_Control - controls chest position and rotation
Back_Control1-2 - control back position and rotation
Tail_Control1-2 - controls tail rotation
Neck_Control1-2 - controls neck rotation
Head_Control - controls head rotation and position
lEar_Control1-2 - control left ear rotation
rEar_Control1-2 - control right ear rotation
Jaw_Control - controls jaw opening and rotation
Tongue_Control1-3 - control tongue rotation and stretching
lLip_Control - controls left lip position and rotation
rLip_Control - controls right lip position and rotation
Nose_Control - controls nose position and rotation
lEye_Control - left eye target
rEye_Control - right eye target
liris_Control - left eye's iris size
riris_Control - right eye's iris size
leyelids_Control - close left eye
reyelids_Control - close right eye
lScapula_Control - controls left collar rotation
rScapula_Control - controls right collar rotation
lShoulder_Control, lElbow_Control, lHand_Control, lWrist_Control - control left hand (wing)
rShoulder_Control, rElbow_Control, rHand_Control, rWrist_Control - control right hand (wing)
!Please Note that Hand_Control moves whole hand, but rotates only thumb finger, but Wrist_Control is for rotation of lon

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