USB Charger US Type A

$49

Standard License | Upgrade License
Editorial Uses Only
Formats (8)
Free file format Conversions available
Native | 3ds Max 2014 | mental ray 3
3ds Max 2014 | Default Scanline Default
Maya 2014 | Maya Software
FBX
Collada
OBJ
AutoCAD drawing
3D Studio
Specifications
Publish Date August 16, 2016
Product ID 1064426
Polygons 7,926
Vertices 7,914
Polygonal Quads Only
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
TurboSquid Exclusive
member avatar
Benjamin Quirk
7 Products | Contributor Since 2006
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Description

Apple USB Charger - North America, U.S. - Type A

|| USAGE ||

Suitable for use in high-res film close-ups, advertising, design visualization, and the like. Passed Game Ready, but geometry not fully optimized.

Accurate representation of the Apple USB Charger. Type A for North America.


|| SPECS ||

- Created in 3ds Max 2014
- Staged using the Mental Ray Render Engine
- Diffuse Color Map texture for generic Scanline Render
- Built to scale in Meters
- TurboSmooth, OpenSubDiv & Subdivision Friendly
- Tight edging. Set viewpoint to 1/.1 focal for very close zoom in 3D MAX
- Material ID selection for ease of selecting material & polygon parts
- Material Multi-Sub Object setup use Material IDs
- Smoothing Groups

Box Diameter: Meters
Width-X: 0.025m
Length-Y: 0.043m
Height-Z: 0.025m

2 separate objects:
1,834 polygons - USB_Charger_US_TypeA
6,092 polygons - USB_Shell_Port

Total Polygon Subdivision:
7,926 polygons with TurboSmooth OFF
63,408 polygons with TurboSmooth ON (X1)
253,632 polygons with TurboSmooth ON (X2)
Quads Only
0 Triangles


|| PRESENTATION IMAGES ||

Two render types are available:
1. Default Scanline Render with the basic Diffuse Color Map.
2. 3ds Max Mental Ray Render using the Arch & Design Materials.

No Composting or Photoshop was used in the preview thumbnail.

Product is ready to render out-of-the-box. Lights, Cameras are included in the 3ds Max file named "USB_Charger_US_Type_A_MR.max"

The basic Diffuse Color Scanline Render file is "USB_Charger_US_Type_A" for both 3D Max and Maya.

Photometric flood lights are setup to control shadows. Top Flood lights include/exclude the model luminescence and shadows.

All other model poses in this presentation were rendered separately. Model poses are NOT included to keep the file clean.

NO HDRI background image is included. Presentation images show what it may look like with a HDRI image setup in the environment options.


|| TEXTURES ||

4096x4096 JPG Color Diffuse Map
4096x4096 PNG Decal Texture Map
4096X4096 PSD - Native Texture Layers

- Native .PSD contains grouped Color, UV layout, & Decal layers
- Illustrator (.AI) layers for Decal Logo & Text editing
- All other texture maps are generated in 3D Max. Generated cellular and noise maps are used for metal, plastic, and other arch & design surface materials


|| GENERAL ||

Model is built to real-world scale
Object is grouped
No third-party render or plug-ins needed

(MB, FBX, DAE, OBJ, DWG, 3DS) only contain the Mesh Object.
Diffuse Map is linked/embedded to most formats.

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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