It's game ready model of the Single-handed longsword
Render first 12 images and 4 turntable was made in the program 3Ds max in Corona render. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.
Using PBR textures. I also made "self-illumination" for corona render or "emissive" for PBR maps as an experiment.
By default it is disabled in the scene, but you can enable it in the material settings in Advanced options - Self-Illumination - Multiplier - 1 . On the render, it looks like a turquoise glow.
For rendering in Corona render I used maps: Diffuse, Glossiness, Normal, Reflection, IOR.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, AO (Ambient occlusion).
The model is made in 3dsMax 2017, the Z axis is directed upwards.
Real-world scale units - millimeters.
All Statistics
Poly - 761
4 sides - 761
3 sides - 0
Vertex - 789
After triangulation poly - 1522
Width (X) - 297 mm
Height (Z) - 1270 mm
Length (Y) - 60 mm
Sword Statistics
Poly - 589
4 sides - 589
3 sides - 0
Vertex - 615
After triangulation poly - 1178
Width (X) - 297 mm
Height (Z) - 1237 mm
Length (Y) - 60 mm
Sheath Statistics
Poly - 172
4 sides - 172
3 sides - 0
Vertex - 174
After triangulation poly - 344
Width (X) - 128 mm
Height (Z) - 983 mm
Length (Y) - 31 mm
Included are: Model in formats - .OBJ, .FBX, .MAX
PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).
A set of all textures contains (Without taking into account Corona render textures) - Ambient occlusion, BaseColor, Diffuse, Emissive, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0.
Maps for Corona render - Diffuse, Reflection, Normal, Glossiness, IOR, Self-Illumination.
In addition to the model, in the additional files there are 6 archives. There are 2 archives with PBR textures for real-time in PNG and TGA format
with a resolution of 4096?4096. 1 archive with textures for Corona render in PNG format with a resolution of 4096x4096.
And the full model in 3Ds Max with material, textures and HDRI map for Corona render 2.0, resolution of 4096x4096 in PNG format and HDR format for HDRI map.
There is also a 2 bonus archives, it includes a free version of the sword, without engraving and with other textures. There is also a free version of the sword separately on the account. It is better to examine this option in more detail on its page, since there is no render here.