Soldier - Game Character - Rigged

$299

Standard License | Upgrade License
Formats (5)
Free file format Conversions available
Native | 3ds Max 2015 | Default Scanline
Maya 2014 | Maya Software
FBX
OBJ
Other Textures
Previews
Other Files
Soldier_images.rar info.txt
Specifications
Publish Date January 19, 2017
Product ID 1114745
Polygons 16,644
Vertices 15,972
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
PBR
Real-Time
TurboSquid Exclusive
member avatar
Andor Kollar
37 Products | Contributor Since 2010
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Description

|| SOLDIER - GAME CHARACTER - RIGGED ||

This is a game ready soldier. The soldier has low polygon geometry and game texture sets.
The character rigged in 3ds Max and final images rendered in Marmoset Toolbag. I used PBR shaders and textures to really bring this man to life.

The character also was modeled in real-world scale. Height of character is 183 cm.
I bought the weapons from TurboSquid to use only for demonstration purpose, so the product is not include any weapons.

|| FEATURES ||

- low polygon geometry for game (geometry not appropriate for subdivison)
- anatomically correct model and suitable proportions
- complete texture set
- professional quality UV map
- professional quality textures
- rigged with biped + Skin (basic rigging)
- extra twist bones (+40) for better deformation
- the topology is appropriate for rigging and animation
- work well with Mocap data
- capture the personality
- not symmetrical
- eye + cornea
- polygon hair
- real-world scale
- system unit cm

|| POLYGONS ||

26 411 (triangles)

|| TEXTURES ||

Head and body has separate PBR texture sets, (4096 x 4096) TGA files
- color map
- albedo map
- normal map
- specular map
- ambient occlusion map
- glossiness map
- metalness map
- sss map
- opacity map
- fuzz map

|| RENDERING ||

The character rendered in Marmoset Toolbag 3.

|| FILE FORMATS ||

Available more file formats
- 3ds Max 2015 (rigged)
- Maya 2014 (not rigged)
- Marmoset Toolbag 3
- OBJ
- FBX

Enjoy!

Andor Kollar

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