This is a high quality realistic female arm. The arm comes with high detailed textures set (8192 x 8192). The hand has anatomically correct and has very detailed topology. The hand was made in Maya, sculpted in ZBrush, textured in Photoshop, screenshots captured in ZBrush.
The arm was modeled in real-world scale with ideal proportions. Height of the original female character is 170 cm.
In ZBrush all levels of subdivision histories are kept.
Render scene is not provided. Normal maps was baked for subdivison level 2.
|| FEATURES ||
- the mesh contains only quads - clean geometry - edge loops based topology - anatomically correct model - suitable proportions - smoothable polygonal model - professional quality UV map - professional quality high resolution textures - the topology is appropriate for rigging and animation - realistic SSS (Sub Surface Scattering) textures - real-world scale - system unit: cm
|| POLYGONS ||
arm: 4 830 (triangles)
|| TEXTURES ||
SSS textures, (8192 x 8192) TGA files: - diffuse map - shallow map - mid map - deep map - specular map - translucency map - normal map
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