Olmec Statue - Game Ready

$59

Standard License | Upgrade License
Formats (6)
Free file format Conversions available
Native | 3ds Max 2015 | V-Ray 3.30.05
FBX
OBJ
3D Studio
Unreal
Unity
Other Files
Olmec_Statue_Unity_textures.zip Olmec_Statue_UE4_textures.zip
Specifications
Publish Date November 17, 2017
Product ID 1224791
Polygons 1,450
Vertices 1,383
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
TurboSquid Exclusive
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logic.design
36 Products | Contributor Since 2011
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Description

Olmec Statue - Game Ready is a low poly model and uses the metalness PBR workflow and includes 4096x4096 textures.
Model was rendered in 3dsmax with V-Ray (that support PBR textures). Some images was rendered in Unreal Engine 4.16 and Unity 5.6 (watermark with the logo of the engine).

Intended for game or real time use, but have enough details to be used as background element, in design visualization or film.

Model
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Model was not intended for subdivision. Clean topology and no N-Gons.
Model created in real world size, dimensions 300cm x 212cm x 209cm.
This model it is only one object without any subobjects. No LODs included (Unreal Engine is capable to create his own LODs).
This model has non-overlapping lightmap UVs in the UV2 channel and is ready for lightmap baking in real-time engines.


Textures and Materials
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The Normal, Occlusion and other textures was baked using a high mesh created in ZBrush (the high mesh not included).

This model uses 1 material, but two different materials are included. One material with a stone looks and one with a weathering old stone looks.

For 3ds Max includes 6 files for each material (4096x4096 .TIFF)
- Diffuse
- Glossiness
- Height
- IOR
- Normal
- Reflection

For Unreal Engine 4 includes 3 files for each material (4096x4096 .PNG)
- BaseColor
- Normal
- Occlusion/Roughness/Metallic (all 3 maps packaged together)

For Unity includes 3 files for each material (4096x4096 .PNG)
- Albedo
- Normal
- MetallicSmoothness (Unity 5 Standard Shader Packed)

Files
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3ds Max file not include any light and camera, only the model.
For Unreal Engine unzip the file called Olmec_Statue_UE4. The Unreal download includes a folder structure, drop Olmec_Statue folder into your Content folder. The Unreal files were created in 4.16.
For Unity just import the unity package file. The Unity file is a .unitypackage, generated in Unity 5.6.
All textures, both for Unreal Engine and for Unity, can be found in separate archives.
The FBX file is pre-triangulated and has non-overlapping lightmap UVs in the UV2.
Are also included a OBJ file and a 3DS file.

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