3d representation of NEW YORK (#1)_USA NORTH AMERICA using 2020 March map data. Includes NEW YORK, JERSEY CITY, STATUE OF LIBERTY,SLIDE HILL,BROOKLYN BRIDGE,MANHATTAN BRIDGE
Roads, railway, land, water, buildings are made using real world data. Buildings are accurately placed and resembles the real world object up to some extend. Please note that random buildings (varying height) are added to those area where real world data is not available.
Clean hierarchy- Proper grouping according to the type of real world objects. Properly named objects and materials. Clean Flat UV map- Properly unwrapped UV for most of the objects. Some objects may have cubic mapping applied. Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details).
Scene include following groups/objects (depending on the original data some parts may be missing)
C4d Nurbs: Contains original data with all editable parameters.
C4d poly: All converted to polygon and UV applied.
DXF : contains curve data for road, river and rail. Use if you want to rebuild it in 3ds max.
Allembic: Curve data only.
FBX: Most suited for all 3d application
OBJ: Most suited for all 3d application
AERIALWAY AEROWAY aerodrome apron taxiway terminal
BARRIER BOUNDARY
BUILDING
HIGHWAY motorway trunk primary secondary tertiary unclassified residential motorway trunk primary secondary tertiary living street service pedestrian track bus guideway escape raceway road Paths footway bridleway steps cycleway construction proposed rest area
HISTORIC
LANDUSE commercial construction industrial residential retail
MANMADE bridge
NATURAL wood tree_row tree scrub heath moor grassland
PLACE
RAILWAY abandoned construction disused funicular light_rail miniature monorail narrow gauge preserved rail subway tram TOURISM
WATERWAY river riverbank stream wadi dry stream canal drain ditch fairway dock boatyard dam weir stream end waterfall lock gate
You can easily hide any layer/groups for better visualization. Due to small size and minimum details this scene can be easily loaded. Materials can easily be changed and altered. Adding texture is easy, thanks to unique materials for each sections.
Map data : OpenStreetMap contributors
3d scene scale : 1:1 Scene unit: cm
No elevation data. Bridges provided are place holder mesh. Height and shapes vary in real world Building heights are identical to real world where such data exist. Else randomly extruded Building shapes are roughly obtained due to lack of data Cross bridges and under passages can be defined using the bridge data provided Tree and vegetation is not included. However you can easily populate trees and plants using the data provided. Renders will be identical only in C4d due to procedural textures, kindly reassign specific material with in your 3d application.