Description: This a basic low poly digital alarm clock designed a background set piece for a generic room scene. The time on the display is changeable as the UV maps can be moved along the texture to display different times.
Note: This model is not intended for subdivision
UV Maps: There is 1 UV set for this model.
(Please See Thumbnails for UV examples)
Third-Party Materials or Plug-ins: No third party materials are used in this product. All examples shown are rendered with the software’s Mental Ray engine.
Textures: Includes 5 textures at 2048 x 2048 (1x Diffuse Map, 1x Normal Map, 1x Incandescent Map, 1x Opacity Map and 1x Reflectivity Map)
All Textures include a baked ambient occlusion pass. Texture Formats are “Targa” “.tga”