M2 Browning Machine Gun 05 PBR Unity UE V-Ray Arnold Textures Included

$40

Standard License | Upgrade License
Editorial Uses Only
Formats (27)
Free file format Conversions available
Native | Blender 3.6 | Cycles Render 3.6
Blender 3.4 | Blender Render 3,4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
Blender 3.0 | Cycles Render 3.0
Unreal 4.10 | Other 4.1
Unity 5.4 | Other 5.4
Blender 3.4 | Blender Render 3.4
Unity 6 | Other 6
FBX
glTF
USDz
Other Textures
FBX
Specifications
Publish Date June 16, 2022
Product ID 1912708
Polygons 355,272
Vertices 360,277
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
StemCell Certified
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Eight Vertex
401 Products | Contributor Since 2021
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Description

Photorealistic 3D model of M2 Browning Machine Gun05 and Stand, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

File formats: Maya, Blender, OBJ, FBX, DAE.

Game-ready - perfectly fits for Unity and Unreal

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
- Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs.
-No extra plugins are needed for this model.
-Units: meters.
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

Texture Maps and Resolutions
PBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048) & (1080*1080)
- Diffuse (4096*4096) , (2048*2048) & (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048) & (1080*1080)
- Glossiness (4096*4096) , (2048*2048) & (1080*1080)
- Metallic (4096*4096) , (2048*2048) & (1080*1080)
-Height (4096*4096) , (2048*2048) & (1080*1080)
- Specular (4096*4096) , (2048*2048) & (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048) & (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048) & (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048) & (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048) & (1080*1080)
- Normal (4096*4096) , (2048*2048) & (1080*1080)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048) & (1080*1080)
- MaskMap (4096*4096) , (2048*2048) & (1080*1080)
- Specular(4096*4096) , (2048*2048) & (1080*1080)
- Normal (4096*4096) , (2048*2048) & (1080*1080)

Texture Maps for V-Ray Metallic Textures
- BaseColor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

Texture Maps for Maya Arnold AI Standard Textures
- BaseColor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)
-Height (4096*4096)

UE4 Packed
- Basecolor (4096*4096) & (2048*2048) , (1080*1080)
- Normal (4096*4096) & (2048*2048) , (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) , (2048*2048) & (1080*1080)

Originally created with Blender 2.9. No 3rd party plugins are required.

PolyCount Without Subdivision
Vertices - 360,277
Faces - 355272
Tris - 706365

The units used in this project are,
Unit System: Metric
Length: Meters
Rotation: Degrees

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