The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
The eyelids and eyebrows can be manipulated via: EyebrowsDN, EyebrowsUP, EyelidClosed (Both)
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching of TurboSmooth, so the actual geometry is much less than the rendered geometry.
LightWave Real Geometry: 13454 vertices 8757 polygons
------------ 3ds Max Real Geometry: 13478 vertices 8757 polygons
------------- C4D 13463 vertices 8759 polygons
The feathers are geometry so no plug-in are required. This also allows the model to render very quickly, especially when compared to hair type plug-in.