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Griffon Vulture

by r189
$199
or
Royalty Free License
- All Extended Uses
FORMATS
NATIVE
Lightwave 8.5  |  Default Scanline
3ds Max 8  |  mental ray
FBX 2015
FBX 2009
FBX 2017
OBJ
3D Model Specifications
19,305 Polygons
38,788 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
Rigged
Animated
UV Mapped
Mixed Unwrapped UVs
Product ID 738161

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151 Products
Since 2005
Griffon Vulture...

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
MAX 2017 generated FBX
MAX 2009 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs

Both models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

-------------------------

The main controlling object is the 'ROOT' bone

I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

(This Max zip also includes a file 'GV-ZERO 1 unit = 1 inch.max' in which the model is scaled to 1 unit = 1 inch; a more convenient size to work with than the System of 1 unit = 1 meter.)

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 30 Morph targets. (Lightwave)
There are 30 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the CROW mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the CROW mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-A1
WingFold-A2b
WingFold-A2d
WingFold-A2e
WingFold-A3
WingFold-A3b
WingFold-A4
WingFold-A5
WingFold-A6
WingFold-A7
WingTIpsDN
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03
The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:
Real Geometry

Griffon Vulture:
38788 verticies
19305 polygons

Tree:
Real Geometry:
2399 verticies
2458 polygons

SkyGlobe
Real Geometry:
266 verticies
288 polygons
--------------------------

Vulture, Tree, Skyglobe
Real Geometry:
41453 verticies
22051 polygons

------------------------------------------------------------------------------

MAX:
Real Geometry

Griffon Vulture:
38788 verticies
37005 polygons

Tree:
Real Geometry:
2433 verticies
2458 polygons

SkyGlobe
Real Geometry:
266 verticies
288 polygons
--------------------------

Vulture, Tree, Skyglobe
Real Geometry:
41487 verticies
39751 polygons

the maps are RGB or greyscale, 300dpi, 3999px X 3999px
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