Genesis GMR-001 2026 LMDh WEC Hypercar

$99

Standard License | Upgrade License
Editorial Uses Only
Formats (16)
Free file format Conversions available
Native | Blender 4.4 | Cycles Render
Blender 3.4 | Blender Render 3,4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
FBX
glTF
OpenUSD
3D Studio
FBX
OBJ
Other Files
WEC_Genesis_GMR-001_Textures_8k.zip
Specifications
Publish Date January 28, 2026
Product ID 2519425
Polygons 76,129
Vertices 78,459
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
StemCell Certified
TurboSquid Exclusive
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OpticalDreamSoft
813 Products | Contributor Since 2008
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Description

Low-poly game ready 3D model of Genesis GMR-001 LMDh Hypercar Race Car for WEC Season 2026 with PBR materials (Specular and Metallic workflows). Suitable for livery design, computer/mobile games, broadcast, advertising, visualizations, etc.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 8 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel, Glass and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG (and 8,192 x 8,192 PNG as bonus); Bottom - 4,096 X 4,096 PNG (and 8,192 x 8,192 PNG as bonus); Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; Glass - 4096 x 4096; St_Wheel - 4,096 X 4,096.
- PSD with UV map and PNG files with separate layers for easy editing of body textures.
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 66 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in Blender 4.4 and rendered with Cycles. The model does not require installation of additional plug-ins or software.

- Polygons count: 76,129 (Car: 64,904 + Driver: 11,225)
Subdivision 1 polygons count: 608,130
Subdivision 2 polygons count: 2,432,520
- Vertices count: 78,459
- Unit Scale: Metric / Centimeters

Materials:
All aterials were created for the StemCell compatible PBR standard.

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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