Generic Carbon Hypercar Prototype for Endurance Racing

$99

Standard License | Upgrade License
Formats (15)
Free file format Conversions available
Native | Blender 4.4 | Cycles Render
Blender 3.4 | Blender Render 3,4
Maya 2017 | Arnold 5.3.1.1
Maya 2015 | V-Ray 3.2
Cinema 4D R18 | Arnold 3.2
Cinema 4D R18 | Advanced Render 3.2
3ds Max 2015 | V-Ray 5.20.23
3ds Max 2018 | Arnold 7.0
FBX
glTF
USDz
3D Studio
OBJ
FBX
Specifications
Publish Date October 02, 2025
Product ID 2468964
Polygons 69,490
Vertices 71,029
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
Real-Time
StemCell Certified
TurboSquid Exclusive
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OpticalDreamSoft
796 Products | Contributor Since 2008
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Description

Low-poly game ready 3D model of Generic Hypercar Prototype for Endurance Racing with PBR materials (Specular and Metallic workflows) in Pure Carbon. The model has unique design and not connected with any particular racing series, teams, cars, brands and third-party IP owners. Suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 8 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel, Glass and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
- Textures size: Body - 4,096 X 4,096 PNG (and 8,192 x 8,192 PNG as bonus); Bottom - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; Glass - 4096 x 4096; St_Wheel - 4,096 X 4,096.
- PSD with UV map and PNG files with separate layers for easy editing of body textures.
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 57 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:
Created in Blender 4.4 and rendered with Cycles. The model does not require installation of additional plug-ins or software.

- Polygons count: 69,490 (Car: 58,265 + Driver: 11,225)
Subdivision 1 polygons count: 555,146
Subdivision 2 polygons count: 2,220,584
- Vertices count: 71,029
- Unit Scale: Metric / Centimeters

Materials:
All aterials were created for the StemCell compatible PBR standard.

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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