Female hand

$33.95

Standard License | Upgrade License
Formats (6)
Free file format Conversions available
3ds Max 2009 | Default Scanline
3ds Max 2009 | mental ray 3.6
FBX
OBJ
Specifications
Publish Date October 18, 2012
Product ID 700877
Polygons 2,891
Vertices 2,882
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
TurboSquid Exclusive
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sogun
23 Products | Contributor Since 2009
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Description

Female hand model

Slightly tan, creole skin with manicured, short nails.

Mid poly and low poly version, unique UV for each.

Max 2009: Mental Ray skinshader setups for both models, ready to render.

Max 2009: Fast scanline render setups of both models. Normal map detail demonstration.

WYSWYG: what you see what you get in Max. Renders were not beautified in Photoshop.

Textures are 2048x2048 diffuse, normal, specular in TGA format.

You can apply further subdivide, for example a turbosmooth or meshsmooth modifier in Max
to render perfectly smooth hands.

PACKAGE CONTENTS:

1.
Main model: optimized for animation to use in CGI film, quads mostly. Triangles used for cleaning up the nails.
Polygons: 2891
Vertices: 2882

2.
Low poly model: optimized for animation to use in video-games
Polygons: 725
Vertices: 701

3.
High poly sculpted quad mesh is available as a separate ZIP file. Ready for displacement map extraction, normal-map extraction or further detailing.
It has 242048 polygons, 121097 vertices
Not textured. Useful for its geometric detail.

Select Enhanced License

  • $10,000 in Legal Protection (Indemnification)
  • Uncapped Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
Read more about enhanced license tiers, or contact us at enterprise@turbosquid.com. Already a Shutterstock Enterprise Customer? Contact your Shutterstock Sales Support Agent to talk about adding 3D.

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