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DragonSpeed Oreca 07 LMP2 WEC Season 2018 model

$89
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "le mans series", "fia world endurance championship" and "imsa", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 6, 2018
CheckMate Lite Certified
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
DirectX

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3D Model Specifications
Product ID:1292102
Published:
Geometry:Polygonal Quads/Tris
Polygons:26,220
Vertices:26,591
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2008
Currently sells 364 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "le mans series", "fia world endurance championship" and "imsa", is not affiliated with or endorsed by the original rights holders.

Description
Low-poly subdivision-ready DragonSpeed Oreca 07 LMP2 WEC race car 3d model with PBR materials (Specular and Metallic workflows). FIA World Endurace Championship Season 2018. #38 car driven by Roberto Gonzalez, Pastor Maldonado, Nathanael Berthon and Anthony Davidson.


Advantages of the model:

- Very clean geometry.
- This model is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- The model consists of 36 separate objects grouped together. Each of this objects has a simple and understandable name.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 26,220 (no n-gons)
    Subdivision 1 polygons count: 206,648
    Subdivision 2 polygons count: 826,592
Vertices count: 26,591


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (DirectX)

There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of X and 3DS formats due to limitations on the maximum number of polygons. In this formats, the model is presented only in subdivision 0

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